When people show up to inhabit them, you place services to keep them alive and happy and ideally quiet, and then you tax the marrow from their bones. You probably know what Cities: Skylines 2 involves: it's about placing zones next to roads, then watching as houses, shops, and factories appear. This time around, it has grabbed me, and yet it's such a small step forward that I don't feel entirely comfortable recommending it outright. I’ll even continue playing it, which isn’t that common after a review, especially for such a timesink. For a follow-up, Cities: Skylines 2 is basically good. It’s important to say that, because it helps with the context, and it’s context that I’m struggling with. Reviewed on: AMD Ryzen G, Radeon RX 590, 24GB RAM, Windows 10Ĭities: Skylines the game that defined the city building genre in the wake of Sim City's self-destruction never truly grabbed me.An engaging zone-based city builder that balances simulation with ease of play, but offers little that feels substantially new or improved enough to warrant a sequel.